Shows we're attending:
Blas-Tastic Oct '14
Super Justice is a Super Hero game (if the cover didn't make that obvious) where you control your own group of supers - good or bad - and fight against others!
The system is in a late alpha, approaching beta stage at the moment, which is why we're finally making some noise about it. The game uses 28mm miniatures (well that's what we're using) currently with a host of supers whose names hopefully don't infringe IP.
We wanted this game to allow people to mix and match their favourite super heros so the powers, abilities and weapons available mean you can have a not-batman, or a not-superman character. A 'tech-tree' style advancement system determines what sort of skills, equipment and powers they can aquire as they get stronger and in game, these advancements play out in a variety of different ways.
Characters have movement, agility, shooting, combat, defence stats (to name some of them) which can all be advance, or modified as a result of level-up enhancement.
The game itself uses an alternating activation system, with rules included for 'tag-team' actions too, however players must balance the actions they want to carry out with how many actions a character can carry out.
Going all out one round with a character might seem like a great idea (and sometimes it really is), enabling them to run, climb a building and shoot some laser eyes at the guy on the roof opposite, but that character will need to 'recharge' some of their action points before they can do anything meaningful next round meaning they might be a sitting duck!